
So what else does the thick end of four billion bucks buy you these days? Don't forget that Destiny isn't the only iron in Bungie's fire. The fact that Bungie is going to be run directly by SIE rather than PlayStation Studios also underlines that this is a deal about taking those properties beyond the current playerbase. Honestly, once you take platform exclusivity for games off the table, it looks like a good fit. The description read: “As a storyteller and “guardian” of the Destiny IP, you will identify, select, guide, collaborate, and provide feedback to third parties and partners enabling them to tell additional myths in the Destiny universe.” We now know that Sony will be that partner. Bungie is the creator of one of the most popular sci-fi universes in the world, which is absolutely ripe to make the jump into other mediums.
#Destiny 2 bungie movie#
Sony is a multimedia behemoth that owns a massive movie studio (unlike Microsoft) but has yet to make a substantial streaming play. Part of the answer lies in this line: " believes that game worlds are only the beginning of what our IPs can become." The calculus here becomes relatively simple.
#Destiny 2 bungie Pc#
Very good news if you're a current Xbox or PC player-or, indeed, an executive at Microsoft-but, if that's the case, why buy Bungie if you're not going to publish what it makes exclusively?īungie is the creator of one of the world's most popular sci-fi universes, which is ripe to make the jump to other mediums. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community." Okay. We want the worlds we are creating to extend to anywhere people play games. As for the game's overall difficulty, it wouldn't be surprising to see players welcome this change due to complaints about select enemies in the new Defiant Battlegrounds or higher-difficulty Nightfalls but not at the cost of the raids and dungeons' own difficulty.The studio even goes so far as to ask (itself) that question explicitly. Commendations, in particular, had been a sticking point for the more vocal members of the game's community as a common complaint was the requirements to rank up were far too high and significantly slowed down possible rank progression. The changes appear to be aimed at bringing some ease back to Destiny 2's grind and gameplay, though not at the sacrifice of other activities.

Suraya Hawthorne will then have her weekly commendation pinnacle reduced from 20 to 5, providing an easier weekly pinnacle for players to earn. Avalon, the new exotic mission for Vexcalibur, will receive a similar enemy HP touch-up for cooperative players, with enemy HP scalar being reduced by 33%.Īlong with the enemy health nerfs, Bungie is further reducing the commendation requirements for weekly clan and overall Guardian Rank progression to fit with "a more enjoyable pace." The first will be a second reduction to commendations needed to rank up, with rank 7 now requiring 200 instead of 460, rank 8 requiring 477 instead of 790, and rank 9 requiring 910 instead of 1290, while also removing any rank objectives requiring players to give commendations for said ranks. The studio said it would be reducing enemy HP scalar by 10% in the Legend and Master difficulty modes for most activities, except for raids and dungeons which will keep the current enemy HP scalar.
#Destiny 2 bungie Patch#
RELATED: Destiny 2 Hotfix 7.0.0.7 Releasedīungie spoke on Destiny 2's difficulty in the latest This Week at Bungie post, which previewed some of the changes coming in the larger mid-season patch for Season of Defiance.

That said, the conversation only persisted with the launch of the Root of Nightmares raid which saw nearly 200,000 players complete the raid during the 48-hour contest mode. Lightfall and Season of Defiance saw Bungie inject a fresh dose of difficulty into the game, particularly on the new destination of Neomuna and seasonal activities. The conversation around Destiny 2's difficulty has been an ongoing one for several years, typically picking up steam whenever issues of power creep become more obvious inside the game's sandbox.
