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Pathfinder witchfire
Pathfinder witchfire










pathfinder witchfire

I had to anoint sovereignty in my build to cast my wither totems, otherwise I didn't have enough mana with all the auras I ran. Accounting for flesh and stone also being 10% less damage that 5k ehp is now 5555 ehp (5000/.90 = 5555.) I personally didn't run harden scars as I anointed aura effect and reservation, but if I had done so that 20% less on 5555 ehp would be 5555/.80 = 6943 ehp. Wind dancer was up significantly with all the dodge and evasion.

PATHFINDER WITCHFIRE PLUS

Plus Wind Dancer was 20% less damage so at 4k hp it's already 5k effective hp: 4000/.80 = 5,000. I had near maxed evasion, maxed spell dodge, max attack dodge, 50% miss chance from blinded enemies from flesh/stone so rarely got hit from things that rarely would survive. It was like 22 sec vaal haste, 30 sec vaal grace, 30m~ dps including mirage archer, and most things would die before even killing me. I chose super low 4k HP on my TR trickster in Harvest as I stuffed a 6L carcass jack with increased duration support with vaal grace, vaal haste, etc., and also ran malevolance and took every duration node and every duration cluster jewel. I wouldn't spec into it until you have the 20 regrets you can afford to switch ascendancies. Deadeye is going to have really bad sustain issues and it's a huge risk to league start Deadeye because of the sustain issues. Deadeye is definitely an end game build IMO, unless the 3 mirage archers are INSANE. Early league start you'll want the enduring mana flask for easy sustain and harden scars/etc. I personally will be playing a 3.13 Pathfinder as a league start as I've only done the Trickster side, it'll have more sustain options and more damage mitigation with harden scars, and it'll give me a chance to see if Deadeye with 3 mirage archers is any good. (Note: I wasn't able to handle past 80% delirious on my trickster, may be different with 3 mirage archers and keeping distance.) So having 3 mirage archers will be insane for that style of game play. In Harvest my maxed out TR build got to a point that mirage archer one shotted mirror delirium packs (not using delirium orbs) and I could just run through the entire map vacuuming up a ton of splinters/other loot/etc. The Deadeye build totally depends on the AI of these now mobile mirage archers. Then "Mirage Archers are not attached to you" - they could spread out and be focusing on different monsters, so you may not have a 1+(.35*3) multiplier. The biggest issue I have with deadeye is "Cannot Summon Mirage Archers while near your Mirage Archers" - will it be a short distance or will it become annoying? Pathfinder dps will be 30.9m dps with mirage archer up for comparison - so flasks down Deadeye isn't beating Pathfinder still.

pathfinder witchfire

People estimate mirage archer to be a 35% more multiplier, so on single target if you can get 3 mirage archers out and they all attack the same target, it's possible you're looking at 1+(.35*3) = a 2.05x DPS multiplier, making it be 26.65m dps flasks down, 39.56m flasks up for deadeye. PoB does not take mirage archer at all into account, so these POB DPS numbers are the same whether or not mirage archer is ticked. Here's my 3.12 converted to 3.13 PoB stats For the three ascendancies, using maxed harvest gear and using best in slot cluster jewels I have personally obtained in Harvest:ģ.12 Trickster - without mirage archers POB DPS: 25,425,080 dps all flasks up 17,331,234 dps no flasks up (5 overlaps no dying sun, no witchfire brew) 19,401,132 dps with a despair ring attack dodge capped, spell dodge capped 25 TR AOE Radius (flasks up 6 overlaps estimated)ģ.13 Trickster - without mirage archers POB DPS: 24,008,779 dps all flasks up 16,306,295 dps no flasks up (5 overlaps no dying sun, no witchfire brew) 18,272,639 dps with a despair ring attack dodge capped, spell dodge capped (double checked with ghost shrouds off) 25 TR AOE Radius (flasks up 6 overlaps estimated)ģ.13 Pathfinder - without mirage archers POB DPS: 22,962,721 dps all flasks up (6 overlaps - dying sun and witchfire brew) attack dodge capped, spell dodge capped 27 TR AOE Radius (6 overlaps estimated)ģ.13 Deadeye - without mirage archers POB DPS: 19,358,304 dps all flasks up 13,188,572 dps all flasks down (5 overlaps no dying sun, no witchfire brew) 14,779,497 dps all flasks down, with despair ring












Pathfinder witchfire